by DAN CALLOWAY
Published 26 November 2009 @ 21:39 UCT

WEAVERVILLE, NC – A Geek leader’s narrative is among the most important tool s/he has in nurturing motivation among the geeks who work for them. Glen (2003) posits that “a narrative defines for an organization, department, or project team the sense of identity answering the ‘Who are we?’ question that so often bedevils groups” (p. 226). This definition helps to establish the boundaries that define the geeks as members of the organization, as well as their relationship with non-geeks within the organization or the customers they support, and it hints as to their very purpose as a group. The embodiment of a geek leader’s narrative is crucial, especially in motivating geeks. When a geek leader displays consistency between narratives and behavior, the conceptualizations and information of his/her narratives are validated, and motivation can flourish. Inconsistencies in a geek leader’s narratives brings both the content and integrity of the leader into question, which can create distractions and most likely will foster an environment of dissention among the geeks.

This author once worked for a geek leader whose embodiments of his narratives were always inconsistent and all too often lacked the credibility and integrity one would expect of a supervisor. Specifically, in group meetings, the geek leader would often say one thing, and then turn around and do the opposite. This inconsistency in his behavior and truthfulness was detected by the geeks as a flaw in his character and brought into their minds serious doubt about his ability to lead effectively. The geeks would wind up constantly having to question his motives and frequently remind him of what was said in previous meetings, and then ask him for clarification. As a result, motivation within the group was always well below expectations, and the geek leader was never able to elicit among his workers the trust, respect and unity that was necessary to become an effective geek leader.

In concert with Glen (2003), the geek leader for whom this author worked in the past set out with an explicit goal of building trust and respect for himself, but failed to acquire it. As Glen (2003) so aptly puts it, “the formulaic and forced behavior that often accompanies a leader’s attempt to build credibility undermines the authenticity of his embodiment of his narratives” (p. 231). Among geeks, the trust and respect that geek leaders wish from the ones they lead cannot be sought but only granted.  Instead, geek leaders earn the trust and respect of the geeks, which follows in due course, by consistently embodying the ideas and values of their stories.

Reference:

Glen, P. (2003). Leading Geeks: How to Manage and Lead People Who Deliver Technology. San Francisco: Jossey-Bass.

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November 23, 2009, 04:31 PM ET
By Ben Terris; The Wired Campus

This article has been republished by DAN CALLOWAY in its entirety
Date and time of republication: 24 November 2009 @ 21:46 UCT

WEAVERVILLE, NC – Without her knowing it, a paper that Melinda Riebolt co-wrote while getting her M.B.A. was stolen and put up for sale. And, according to an article that USA Today reported last week, that same scenario has played out many times before.

The article discusses how some essay mills — Web sites that provide written works for students — surreptitiously steal work and then sell it for others to pass off as their own.

For the first time, however, those who find unauthorized postings of their work online may have a way to seek legal retribution. The article says a class-action lawsuit filed in 2006 is making its way through the courts, and one judge in Illinois has found a provider liable on six counts, including fraud and copyright infringement. That site is called RC2C Inc. and hosts at least nine sites that sell term papers.

Essay mills often provide their own written works.

by DAN CALLOWAY
Published 21 November 2009 @ 15:50 UCT

WEAVERVILLE, NC – An analysis of Glen (2003) and Kayworth and Leidner (2001) was conducted to assess the differences in the manner in which they approach the necessary and sufficient leadership behavioral skills needed by an IT team leader in assisting IT professionals in carrying out their work and in creating effective and productive teams.  The approaches are remarkably different between the two because Glen (2003) in his book does not take into account the additional challenges that IT team leaders face when working with virtual teams. 

My assessment of the two approaches follows and specifically addresses the questions: What special leadership challenges are posed by a virtual team?  How well does Glen (2003) prescriptions hold up when the team is virtual? What additional skills are needed in the leader of a virtual IT team?

Both Glen (2003) and Kayworth and Leidner (2001) examine the leadership behavior needed to assist IT professionals in successfully carrying out their work. Kayworth and Leidner (2001), however, investigates a level of complexity not approached by Glen (2003), which relates to virtual teams that are geographically separated from one another.

Glen (2003) indicates that an effective geek leader involved in establishing a productive project team where the end result is both predictable and productive must do so based on five criteria: task coverage, competence, and compatibility; clear and coherent goals; behavioral uniformity; constituent representation; and advocacy system balance. If one or more of the project goals do not meet these criteria, the project is likely to end with a result that is less than the optimal expectation. The task compatibility criterion of task coverage implies that the geek leader must assign tasks to team members that ensure that all the necessary tasks will be completed, the skills required to fill each role are likely to be found in a single person, and the tasks envisioned for a single person is possible to perform simultaneously. The task compatibility criterion of clear and coherent goals implies that each role assigned must have clear and coherent goals that are explicitly articulated by the geek leader. The task compatibility criterion of behavioral uniformity suggests that each role assigned a team member by the team leader must reflect behavioral uniformity in order for it to be completed successfully. The task compatibility criterion of constituent representation suggests that each competing consituency of a technical project must have its interests represented in the project team. And, finally, the task compatibility criterion of advocacy system balance implies that, within technical projects, the team leader must ensure that the balance of power be channeled into productive conflict resulting in decisions for the project among the project roles assigned such that the roles are balanced and the project decisions best reflect the needs of all the various constituencies. These task criteria and how well a geek leader meets them in developing an effective and productive team represents the leadership challenges that an effective team leader must face when assigning roles within a project and managing task ambiguity. The leadership challenges identified by Glen (2003), however, represent those found in a traditional project team environment and do not adequately reflect those that are required in a virtual team environment. Since team leaders are often physically separated from the team members, an added emphasis is placed on leader communication and relational skills. Thus additional leadership challenges imposed on virtual team leaders are in maintaining effective communications among team members in a real-time scenario and maintaining effective relational skills with the team members when there is no continual face-to-face presence of the team leader with the team. (more…)

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by DAN CALLOWAY
Published 19 November 2009 at 18:59 UCT

coondoggie at Slashdot.com writes:

Source: Freebase

Source: Freebase

WEAVERVILLE – Some math problems are as old as the wind, experts say, and many remain truly unsolved. But a new open source-based site from the American Institute of Mathematics looks to help track work done and solve long-standing and difficult math problems. The Institute, along with the National Science Foundation, has opened the AIM Problem Lists site to offer an organized and annotated collection of unsolved problems, and previously unsolved problems, in a specialized area of mathematics research. The problem list provides a snapshot of the current state of research in a particular research area, letting experts track new developments, and newcomers gain a perspective on the subject.

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By ROB VAN KRANENBURG
Published 10 November 2009 @ 04:28 UCT

BRUSSELS, BELGIUM - The question of how to store, interpret, and use relevant information will be one of the most important in the coming decades with the increasing merging of analogue and digital situations, systems, and contexts. Pervasive computing, ubiquitous computing (ubicomp), sentient computing, pro-active computing, Disappearing Computer, Digital Territory, Ambient Intelligence, all these terms point to a shared 21st century vision on computing as running in the background.

Not only computers, but our whole environment is becoming smarter because computing power and connectivity disappear into it. What will business and cultural industry look like in such an environment? How will this changing environment be translated into educational concepts?

Every new set of techniques brings forth its own literacy: The Aristotelian protests against introducing pencil writing, may seem rather incredible now, at the time it meant a radical change in the structures of power distribution. Overnight, a system of thought and set of grammar changed? The oral literacy – dependant on a functionality of internal information visualization techniques and recall – was made redundant because the techniques could be externalized via the pencil.

“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.” (Mark Weiser, “The Computer for the Twenty-First Century,” Scientific American, pp. 94-10, September 1991).  With changing tools, power changes.

In this workshop we will brainstorm about what a master in an IOT is. Does it visualize changing tools and relating power structures? Does it help to manage and/or reconfigure those structures?  Can it be internationally organized? And if it can, how? Is it a mash-up of existing programs? Is it a new program? For who? Can Council provide a set of core modules that are generic to a global situation and by linking up with local institutions make these relevant for real everyday transactions, exchange, services?

The workshop will be moderated by Dan Calloway, Liesbeth Huybrechts, and Rob van Kranenburg

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